Games software engineer. Created a chat application using C++, Winsock, and FLTK with encryption. Led a team to develop a game in 48 hours, enhancing skills in Unity and C#.
I created a highly optimised voxel engine in open GL. The main goal of the engine was to allow for large scale real time edits, like destroying or creating large spheres of terrain. As well as this, there is also dynamic water and sand, which somewhat realistically falls and flows as the player…