Computer Science at Liverpool John Moores University
I’m a Graduated Computer Games Development student specialising in C++ and Unreal Engine, with a strong focus on gameplay programming and game systems. I have hands-on experience developing game prototypes, writing efficient code, and understanding the full game development pipeline—from concept to post-production. Skills & Tools: C++ Unreal Engine (Blueprints & Gameplay Systems) Game Prototyping QA Testing & Bug Tracking (Jira) Agile Development
First unreal engine game created as a group project with 3 other people. I was the main developer of the game. This was a group project where we created a game from scratch, presented the idea and decided which one would be the best to work on. Beyond the Border was the idea that was chosen and…
The full demonstration is available at this link: https://drive.google.com/file/d/1yu-QYz8wIsxca6QY8sd_2BMx7Nt2EiJL/view?usp=drive_link I developed a game level from block out to polished where I was tasked with creating a game with a complex puzzle system. The main complex puzzle mechanic…
To watch the full gameplay, please follow this link: https://drive.google.com/file/d/1-0ObtBDfM9pFZuqLiz-vkJdv5ZT5n75i/view?usp=drive_link This is a demonstration of the Large Language Model(LLM) Gemma2:2b presenting a narrative that adapts to that the player chooses. The player is presented with…