Computer Science at Liverpool John Moores University
I’m a Graduated Computer Games Development student specialising in C++ and Unreal Engine, with a strong focus on gameplay programming and game systems. I have hands-on experience developing game prototypes, writing efficient code, and understanding the full game development pipeline—from concept to post-production. Skills & Tools: C++ Unreal Engine (Blueprints & Gameplay Systems) Game Prototyping QA Testing & Bug Tracking (Jira) Agile Development
The full demonstration is available at this link: https://drive.google.com/file/d/1yu-QYz8wIsxca6QY8sd_2BMx7Nt2EiJL/view?usp=drive_link I developed a game level from block out to polished where I was tasked with creating a game with a complex puzzle system. The main complex puzzle mechanic…
To watch the full gameplay, please follow this link: https://drive.google.com/file/d/1-0ObtBDfM9pFZuqLiz-vkJdv5ZT5n75i/view?usp=drive_link This is a demonstration of the Large Language Model(LLM) Gemma2:2b presenting a narrative that adapts to that the player chooses. The player is presented with…