Phil Harland

Phil Harland

Computer Science at Oxford Brookes University

About I am an Unreal Engine & Unity Game Developer & Software Engineer combining a deep, professional foundation in enterprise C++ (8 Years), with 5+ years of end-to-end independent game production. My technical sweet spot lies in architecting robust gameplay systems, advanced Blueprint engineering, and implementing reliable client-server multiplayer replication. Throughout my career, I have operated at both ends of the development spectrum—building low-level, high-stakes corporate C++ software architectures for Tier-1 industries, and autonomously managing full-cycle indie game pipelines. This dual perspective means I understand the creative need for rapid prototyping as well as the engineering necessity of clean, maintainable, and scalable code. 🎮 Core Game Dev Experience: Shipped Indie Production: Unity: Launched 3 distinct PC titles under my studio, Rocket Powered Chimp Games, programming core gameplay loops, UI, audio, and enemy AI state machines. Unreal Engine 5: Last 2.5 years designing a mechanics-driven multiplayer FPS open-world prototype. Experienced in leveraging Unreal’s native client-server broadcasting, Actor replication, RPCs, and Net Relevancy. C++ Architecture & Upskilling: Deep foundational background in raw memory management, RAII, and smart pointers. Actively upskilling into modern Unreal C++ macro frameworks to seamlessly expose high-performance logic to native code. ** If the video uploaded here doesn't play: check out the youtube link! ** 1. GitHub(s): https://github.com/harlandpj https://github.com/RocketPoweredChimpGames 2. YouTube: "Wunderland City Darkness Inside" https://www.youtube.com/@rocketpoweredchimpgamesphi7798 3. Portfolio: https://harlandpj.github.io/gameplay-portfolio/

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