I am a recent graduate in Master's in Entertainment Arts and Engineering (MEAE - Game Engineering) at the University of Utah, Salt Lake City. Main Spec : Gameplay Programming (C++ and Unreal Engine are my main weapons). Side quests : Game Sound Design with a sprinkle of Graphic Designing when inspiration, dipped in caffeine, hits. I just love making games - experimenting, collaborating, learning, falling, fixing and laughing through it all. If you also geek out on mechanics or audio design or just wanna swap ideas (even memes), I'd love to connect. Here's to learning, creating and maybe Shipping a few titles along the way. Looking forward to co-oping through the world of game Dev. GLHF
Unreal Engine 5, C++ | Gameplay Programmer • Solved interaction reliability and multiplayer synchronization challenges by engineering modular object-grabbing, interaction, and couch co-op gameplay systems for a Nintendo Switch heist game developed by a 15-member interdisciplinary team. • Engineered…