Front-end developer and UI designer. Contributed to securing a Node.js/Express web application with advanced authentication features. Developed a 3D dungeon crawler roguelike in Unity, focusing on fast-paced gameplay mechanics.
a playable chess engine created by me written in C++ for the engine and using SFML for the GUI. The engine achieves a playing strength of roughly 1600 Elo
This is a basic room clearer game I created from scratch in unity, it has a major focus on movement, with a dash and an on-kill dash cooldown reset that encourages fast and aggressive playstyles Itch.io link available here: https://deernik.itch.io/dashtro