Computer Science at Kingston University
Unity & C# game developer in London with 5+ years in mobile games. I led development and LiveOps on Bingo Free World (10M+ downloads) and have shipped 25+ games on Android and iOS. What I build: gameplay systems and the live game around them - events, themed content, power-ups, ads (IronSource, AdMob, AppLovin MAX), IAP and Remote Config - then I use Firebase/Crashlytics data to fix crashes and performance. Where I've done it: - Codesoft Infotech: led Bingo Free World with a team of three; ran LiveOps (themed rooms, limited-time events, hourly bonuses via Remote Config), rebuilt win logic and IAP flow, upgraded legacy games to newer Unity. - Zapplogics Solutions: 10+ slot games, Baccarat, an Aviator-style crash game, live sports apps on real-time APIs, plus Unity editor tools and templates the team reused across client projects. - Game_Heart Studio (my own): 5 games designed, built and published solo on Google Play (Word Sort ASMR, Arrow Crush 3D, Nut Flow, Perfect Slice 3D, Guess Me If You Can), and Unity work for 5-6 clients via Upwork and direct. Also: Photon multiplayer (Cosmic Racer), VR with XR Interaction Toolkit (VR Space Shooter), and an AI quiz game using the OpenAI API. MSc Game Development Programming (Merit), Kingston University. Looking for: Unity / gameplay programmer roles in mobile, casual or hybrid-casual games - UK, remote, or anywhere I can relocate to.
A VR space shooter I built for my MSc Game Development Programming at Kingston University. Players use tracked controllers to aim and shoot down waves of asteroids; I built the controller aiming, hit detection and wave gameplay with Unity's XR Interaction Toolkit and Oculus Integration. During the…
At Zapplogics Solutions I built 10+ slot games (3x3 to 6x6 reel grids with win tables and IAP), a single-player Baccarat game with a chip-managed lobby and card-dealing animations, and an Aviator-style crash-betting game using Line Renderer and rewarded ads - covering reel and spin logic, game…
Since 2024 I've run my own indie studio, Game_Heart Studio. I designed, built and published 5 casual/hyper-casual games solo on Google Play - Word Sort ASMR, Arrow Crush 3D, Nut Flow: Color Sort Puzzle, Perfect Slice 3D and Guess Me If You Can - each with its own core system, from knife-throw…
At Codesoft Infotech I led development of Bingo Free World (10M+ downloads) with one other developer and one designer, and ran its LiveOps: themed rooms (England, Japan, Spooky), limited-time event rooms, power-ups and an hourly bonus, all driven by Firebase Remote Config, which helped lift…