Full-stack developer and game designer. Developed a game showcasing automated warehouse operations using Unity and C#. Created a web-based workplace management system with role-based access using PHP and MySQL.
the warehouse simulation game solves the complexities of Multi-Agent Pathfinding (MAPF) in a dynamic environment. The game implements robotic agents that coordinate and plan collision free paths, adapt to dynamic changes in the environment, and fulfil their tasks effectively and efficiently.