Psychology at Edge Hill University
I specialise in C#, Unity and TypeScript, with five years of commercial experience and over 10 shipped titles. Most recently, I led the development of multiplayer games and interactive experiences for Meta, combining hands-on programming with technical leadership. My experience spans gameplay engineering, software architecture, full-stack development and AI-assisted workflows. I'm also a published researcher with a Masters by Research in Psychology.
A cleaning game where the mess fights back.
A mixed-platforms creature-collecting puzzle adventure set in an enchanted temple, where players must rescue adorable creatures hidden deep within cleverly designed chambers filled with traps and puzzles.
Mine Maniac was a quick-turnaround six-month project based on the success of Grow a Garden. Here you can: Buy veins, place them in your quarry, mine glowing ores, sell for SpaceBucks, and upgrade your gear to build a space mining empire whilst competing with friends!
A casual tending sandbox where you keep a growing garden happy. Water, fertilise and prune plants to keep them producing as new varieties unlock and demand more attention.
A casual housing experience where you decorate homes to match personality-driven briefs, earn star ratings and unbox cardboard lootboxes full of new furniture.
A Meta Horizon social life-sim about building a dream home, earning through daily tasks, and playing together on desktop, mobile and VR.
Balance towering, wobbly piles of items across floating islands, avoid the guardians, and sell your stack to upgrade.
A tactile color-by-numbers multiplayer world where players and their custom stud pets bring giant pixel art to life across studio plots.