I am a Unity C# developer with over 8 years of professional experience building games across PC, mobile, console & VR. Throughout my career, I have worked on a wide variety of projects, from mobile racing and live-service games to complex competitive fighting games, taking ownership of everything from core gameplay systems and technical architecture to optimisation, online multiplayer, SDK integrations and development tools. One of my most significant projects is FrostFire -Battle Frenzy-, a competitive fighting game that I took from concept to a feature-complete release. I built its core combat systems, deterministic architecture, rollback netcode, replay systems and AI, as well as its matchmaking, progression and online features. I also handled its port to Nintendo Switch. I am now looking for a new adventure and the opportunity to challenge myself with new technologies, projects and teams. I enjoy taking on difficult technical problems and turning ideas into polished, playable experiences, and I am open to relocating wherever the right opportunity takes me. Please check out my portfolio! https://docs.google.com/presentation/d/1lURocNGpYlMm_-SIDjO_agRNIGbQDDcogyrjrXygGyk/edit
At Corex Games, I worked as a core Unity programmer on Real Car Racing Simulator (RCRS), a mobile racing game for Android and iOS. I was involved in developing a wide range of gameplay systems, tools, metagame features and live-service functionality. One of my main responsibilities was developing…
I developed FrostFire - Battle Frenzy - from the ground up under my own independent studio, SUMACHU Games, taking the project from concept to a feature-complete competitive 2D fighting game for PC and Nintendo Switch. I was responsible for the entire technical development, designing and…