Computer Science at University of Lincoln
Video game developer, Computer Science at University of Lincoln. Developed and released two games independently during COVID-19. Participated in game jams to create small gaming experiences.
The Secret Blue Forest is a puzzle-adventure game developed entirely from the ground up in Unity. Serving as the sole programmer and designer, I architected the core gameplay loops, custom physics interactions, and enemy AI, managing the entire production pipeline through to a public launch. The…
Play as a farmer on a floating island, buy seeds from the market to grow flowers, once they are grown, collect the gold by clicking the flower and buy more seeds. Upload an image so it shows within the upload window in game, the flowers will grow like pixels forming an image. Engineered the…
About the Project Play as Sir Rad, a knight who abandons his post defending the castle to perform sick stunts instead. The core technical objective of this university project was to architect a custom 2D engine from scratch in C++ and tie custom audio tracks (including my own vocals) directly to…
Made using Data Oriented Design to create a custom ECS in unreal, all entities are an integer leading to a struct of arrays, they are then drawn using an HISM to batch rendering, this allows a massive number of entities to exist of the screen at once, looking at the details panel you will see there…
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