A networked third-person fighter for PC and PlayStation 5 with 1v1 and 2v2 matches, announced on the PlayStation Store and still in development at StraightJackIt Entertainment, where I was Lead Programmer and Audio Designer. I owned replication with prediction and smoothing, directional hit…
A production real-time digital twin platform for architects and real-estate clients, built on Unreal Engine 5, C++17 and AWS, where I have been Lead Developer since January 2025. I built custom engine plugins, including Cesium placement with a multithreaded mesh pass across millions of vertices and…
A PC racing and action game on Steam from Saltwater Games that shipped monthly to players as a live service until the studio closed. As Games Programmer in Unreal Engine 5 I built the state-driven front end, a reusable UI framework and a JSON-driven messaging system that let live content reach…
A first-person horror game in Unreal Engine, in development at StraightJackIt Entertainment, where I was Lead Programmer and Audio Designer. I owned gameplay, AI, interaction, physics, camera and audio: a Polaroid camera that scores the quality of each picture, procedural pickup animations with IK…
A browser survival action game with pixel-art Brainrot characters, released in October 2026 on Playgama, CrazyGames and GamePix for web, Android and iOS. Auto-firing weapons, XP, chests, bosses, a timed Backrooms escape and permanent upgrades between runs. I built all of it solo in TypeScript on…