Computer Science at University of Staffordshire
I'm a designer at heart, passionate about creating engaging gameplay experiences and mechanics for players. However, I equally enjoy programming because I don't want my ideas to remain concepts on paper. I bridge the gap between design and technical implementation, combining a designer's perspective with an understanding of programming to create experiences.
Elemental Echoes is a cooperative adventure puzzle game where Terra and Toast must work together, using their newly acquired elemental powers to overcome obstacles and navigate challenging environments. Developed as part of a seven-person team, I was the sole Gameplay Programmer, responsible for…
Harvest Onslaught is a completed third-person mech horde shooter developed collaboratively by a team of six, where players defend their farm from an invading alien insect swarm through shooting, smashing and destruction. I served as both Project Manager and Gameplay Programmer, contributing to the…
Fragmented is a third-person combat vertical slice inspired by Black Desert Online, combining Unreal Engine's Gameplay Ability System (GAS) with a clone mechanic I had long wanted to develop. I created the project to strengthen my C++ and Blueprint skills while gaining practical experience with GAS…