Computer Science
Game Designer with a strong foundation in systems thinking, documentation, player focused problem solving, and cross discipline collaboration. I bring several years of experience analysing complex systems, improving workflows, designing processes, and communicating clearly with technical and non technical stakeholders. Fresh out of university studying BSc Computer Game Development, with hands on experience in Unreal Engine, prototyping, and iterative design. I’m driven, organised, and passionate about creating meaningful, intuitive player experiences.
Uncaged! Is a goofy, light-hearted, beat‘em up styled game, taking heavy influence from games like ‘Castle Crashers’, ‘Teenage Mutant Ninja Turtles’, ‘Streets of Rage’ and ‘Big Helmet Heroes’ for its gameplay. With bosses taking influence from classic games such as Crash Bandicoot, Frogger and…