Harvey Frankland

Harvey Frankland

Computer Science

Game Designer with a strong foundation in systems thinking, documentation, player focused problem solving, and cross discipline collaboration. I bring several years of experience analysing complex systems, improving workflows, designing processes, and communicating clearly with technical and non technical stakeholders. Fresh out of university studying BSc Computer Game Development, with hands on experience in Unreal Engine, prototyping, and iterative design. I’m driven, organised, and passionate about creating meaningful, intuitive player experiences.

Work by Harvey Frankland

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