Creative Arts at Middlesex University
I am a Game Developer with a strong foundation in Unity C# Development and Gameplay Design. I have a passion for using my skills to create my own solo game projects often with striking visuals such as 'I don't think the sun is real'. I am also professionally working on WIP Indie Titles such as 'No Stone Unturned', and 'Arjybeasts' which is a project I started as part of university. I have a First Class Honours degree in Game Development. After a 3 year course involving many group projects and cross discipline collaboration, I graduated from ACM Games Academy in July 2024. After graduating, I put many hours into 8+ personal projects, built up my skills and took part in Transfuzer in order to gain valuable experience, making me ready for a Junior Role as a Game Developer in July 2025. Now finding my footing in the game industry, my skills, knowledge in Unity and unfiltered ideas are now being put to use working in Indie Game Development professionally.
I have even more projects to look at and try on my itch page, if you're interested!
'Whatever Continuum' is a reality-bending 2D sandbox platformer. Each platforming challenge may have a vast number of solutions, and the player must use characters and objects from other worlds to solve challenges. Although this was a project made entirely by myself, the practices, workflows, and…
'WHALe CHEESe' is a 3D Puzzle game developed with Unity. The player controls Ditzy, a hungry whale who is after some cheese. Ditzy must be guided to the Red Ocean Cheese in a limited number of moves. However, Ditzy's controls are ever changing, and the player must figure out the best combination of…
'Magno Sheep' is a Sumo style game where you must push all other Magno Sheep off to win. HOWEVER, You have Magnetic Abilities, allowing you to switch polarities, and create magnetic impulse blasts. This was a solo project that I created in 3 days as part of a job application. Although this was…
'I don't think the sun is real' is my latest and biggest project. A short horror game which started as a 1 week game jam. I then went on to showcase it at Gamebridge, Good Game Dev Fest, GDLX, and more. Each time I showcased the feedback got better, until I eventually decided to release it as a…