Game developer. Developed an adaptive framework in Unreal Engine 5 for context-sensitive environment generation. Created a 3D graphics game using DirectX 11, implementing procedural content generation techniques.
Initiated and built the online 1v1 basketball experience from the ground up, reaching over 20 million global downloads. Focused on robust UI systems and live-ops gameplay features.
Contributed to the flagship 1v1 online football title reaching over 200 million downloads globally. Handled complex system-level logic and high-scale SDK integrations using Cocos2d-x and C++.