I'm a recent Game Design Graduate, where I gained hands on experience owning the balancing of progression, difficulty and synergy systems by using spreadsheets and playtest data to analyse player strategy and player experience. I'm passionate about analysing experience and refining mechanics through playtesting.
I wanted to develop my systems design skills by specifically focusing on game balance and system modularity. I took a template for an autochess game such as teamfight tactics and modified it to create traits inspired by dogs with different combat bonus'. I also designed and programmed my own…
In WSTT you must work together or descend into hilarious chaos. Play as a team of silly aliens, who work for intergalactic courier service ES-CARGO dodge asteroids, put out fires, and work together to deliver packages as quickly and efficiently as you can. This is a final year student game made…