Game programmer. Multiplayer social-deduction game for 10 players with stable synchronization and component-based architecture. Biometric-driven adaptive VR experience that dynamically adapts based on real-time biometric input.
• Developing a commercial strategy title in Unreal Engine 5 (C++ and Blueprints) for Steam release, reviving traditional South Indian board games grounded in historical research. • Sole developer across gameplay programming, AI opponents, UI and the build pipeline; localfirst architecture (hot-seat…