Computer Science at University of Portsmouth
VR developer and game technology specialist, Computer Science at University of Portsmouth. Developed VR prototypes for 3D city planning and sunlight calculations. Built and trained AI agents for use in DevOps and educational purposes.
I work on local Ai SOvereign systems and API, Ai guardrails, Sycophancy research, Runtime Assurance, Simulations, Game Design, Tools for unreal, C++, Python, C