Creative Arts
I'm a London-based game designer recently graduated from Falmouth University. Growing up partly in Thailand gave me an appreciation for other cultures and a love of spicy food. I have a passion for puzzle design and level construction, as well as balancing and polishing in response to playtester feedback. With experience developing game projects from initial prototypes and pitches to polished deliverables and playtesting builds, I'm proficient in C# and Unity, with basic knowledge of Unreal. I commonly use Agile practice to manage scope and iterate on designs, and have led the process of publishing one of my team projects on Steam. Introduced to gaming through the expansive world of Minecraft and compelling narratives of Uncharted, I've since gained an appreciation for short experiential Indie games like Inside, Gris and Journey, as well as cohesive puzzle games like The Witness, Fez and Chants Of Sennarr. Some of my other hobbies include miniature-painting, illustration, animation and cooking.
A short non-linear puzzle game designed, programmed and illustrated by me. Delve into the ruins of an ancient civilisation and solve the hexes to discover its secrets.
For Interstellar Game Jam 8, I designed and programmed a short puzzle platformer about turning clocks to guide a mouse fairy around obstacles for the theme 'Revolution'. Our game came 2nd place overall and was voted 1st for Theme.
A short horror game about a deep sea photographer in an unsettling environment. This was my final year team project, which I directed and designed.