Engineering at Anglia Ruskin University
I’m a Computer Engineering undergraduate interested in state machines,systems programming, procedural generation, and interactive software design. I build games and technical prototypes in Godot using GDScript, with experience in Java and Python. I’ve published a playable game and am currently working on procedural world-generation systems. My ambition is to create technology and interactive experiences that are meaningful, technically robust, and impactful, while gaining industry experience through internships and collaborative projects.